Squeaks, whirs & machine sounds
A repertoire of small mechanical noises — squeaks, whirs, clicks — becomes the novel's audible signature of dread, and above all the sonic tell of the A.F.R. The wheelchair that "squeaked very slightly whenever he moved" seeds the terrorists' signature early, and the chair-squeak then sounds under the whole Marathe/Steeply serial. The motif thickens outside the grocery, where the question "how can a door's upper hinge loudly squeak when the door is tightly closed" turns ordinary noise ominous, and the father's squeak-obsession makes plain that "a squeak is an omen for Jim's father's fall." The head becomes a machine too — "the sound of your head revving," a "faint whirring noise coming from the head," and, in the Demerol buzz, "the easy squeak of your head's blood," where "'to hear the squeak' warns of impending danger via the A.F.R." Sound here is prophecy: the machinery you can hear is the machinery coming for you.
Echoes
- Scene 004: erdedy waits for pot
- Scene 018: troeltsch sick in bed
- Scene 038: marathe steeply disguises
- Scene 049: joi father monologue
- Scene 069: poor tony seizure
- Scene 097: aventura antitoi afr raid
- Scene 099: man from glad mattress
- Scene 121: afr snatches wyyy engineer
- Scene 122: eta supper stice hal
- Scene 151: marathe pat intake cartridges
- Scene 154: mario bolex avril sadness
- Scene 160: hal inner infant meeting
- Scene 167: stice stuck to window
- Scene 169: gately dream md temptation
- Scene 171: gately bim football decline